Scott - UV unwrap of fabric vehicle, colour enviroment concept & finalize animatics
Taz -
Neil -
Joe - Orthographic sheets of Burning Rubber and Rubber Dougie
Sunday, 30 November 2014
Friday, 28 November 2014
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| This animatic sketch shows the rock falling hazard to be created at a later date, as well as the speed boost buff on the floor |
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| this animatic shows the attacking item, the spray paint gun |
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| This is the final concept piece for the level layout, the rest of the weekend will be spent on adding colour using some of taz's colourings when he hasd drawn various sections of the map |
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| This animatic shows the rubber band item, possibly used to propel yourself or or enemies backwards |
Cloth Car - Modelling
Wednesday, 26 November 2014
Tuesday, 25 November 2014
Monday, 24 November 2014
New Uv - Environment Designs - Animatics - Scott
Below is the updated UV unwrap of the glass vehicle for Neil to use inside Unreal.
These are a few of the environment concepts that i drew up, getting the perspective right at some of the track points was difficult, i'm now going to take these on and finalise them with colour.
I also looked into animatics for our group to use during our Viva, looking into using them for the combat in the game, as we wont have it finished in time to show for the 1st deadline and potentially also the minecart section of the level and the hazards of the level that haven't been completed yet.
Goals for the week - Fabric car model and UV, Final environment concepts & Animatics of vehicle combat and terrain hazards.
These are a few of the environment concepts that i drew up, getting the perspective right at some of the track points was difficult, i'm now going to take these on and finalise them with colour.
I also looked into animatics for our group to use during our Viva, looking into using them for the combat in the game, as we wont have it finished in time to show for the 1st deadline and potentially also the minecart section of the level and the hazards of the level that haven't been completed yet.
Goals for the week - Fabric car model and UV, Final environment concepts & Animatics of vehicle combat and terrain hazards.
Scaling the track down
Weekly Goal - Scaling the track and concepts
Going to work on the scale of the track. The test is for the vehicle to finish the race under 60 seconds.
Large
Medium
Small
Friday, 21 November 2014
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