Below is the updated UV unwrap of the glass vehicle for Neil to use inside Unreal.
These are a few of the environment concepts that i drew up, getting the perspective right at some of the track points was difficult, i'm now going to take these on and finalise them with colour.
I also looked into animatics for our group to use during our Viva, looking into using them for the combat in the game, as we wont have it finished in time to show for the 1st deadline and potentially also the minecart section of the level and the hazards of the level that haven't been completed yet.
Goals for the week - Fabric car model and UV, Final environment concepts & Animatics of vehicle combat and terrain hazards.






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