TAS Studios

Tshireletso Tshose, Anthony Bowler & Scott Scarlett

Monday, 12 January 2015

car texture


Posted by Fast Track Studios at 04:33
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Blog Archive

  • ▼  2015 (174)
    • ►  June (2)
    • ►  May (16)
    • ►  April (25)
    • ►  March (47)
    • ►  February (42)
    • ▼  January (42)
      • Updated Island Jumps
      • Landscape update
      • Asset Updates
      • Up dated Vehicle movement
      • Check points research
      • Laps
      • Elshard + Dougie Solo Sketches
      • Weekly goals
      • Assets
      • Landscape and Spline update
      • Current Level
      • Glass character
      • Boulder
      • Working on the Landscape and the pipe
      • Cretaed Lava pit and Ramp
      • New Island jumps
      • Fibrina + Fibre Optic Finished Pose Process
      • Creating a Flat Track
      • Planning
      • Landscape update
      • Vehicle Update
      • Glass Character texture update
      • Landscape Update
      • Created the Tunnel
      • Vehicle import
      • Character Texture
      • Dougie + Burning Rubber Finished Pose Process
      • Design Doc & Landscape
      • Neil - create skeleton for glass character and im...
      • car texture
      • Elshard + Glass Blast Finished Pose Process
      • Creating the Landscape with Track spline
      • Vehicle texture
      • Fibre Optic Orthographic Sheet 2
      • Elshard + Fibrina Finished Pose Sketches
      • Particle sparks for lava
      • Lava
      • Spline shape and Joining split routes
      • Design Doc update
      • Glass character
      • Re Spawn
      • Vehicle Update in engine
  • ►  2014 (129)
    • ►  December (16)
    • ►  November (57)
    • ►  October (56)
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