More of the assets from the list the group came up with on Monday, block coloured so that they can be implemented into the scene and will now be gone over with a more detailed texture.
The above sketches are two of the next assets that need to be modelled, using the glass car I will alter the model to look like it had been hit by a boulder and one that has gone too fast over a ramp and hit a wall, to act as decoration for the scene and as warning signs to other players.













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