TAS Studios

Tshireletso Tshose, Anthony Bowler & Scott Scarlett

Wednesday, 25 February 2015

Blending the terrain and Making the Tunnel Wide






Posted by T_Tshose at 10:01
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Blog Archive

  • ▼  2015 (174)
    • ►  June (2)
    • ►  May (16)
    • ►  April (25)
    • ►  March (47)
    • ▼  February (42)
      • New Lava Platform and Mini Ramp
      • Train Track - New Collision, Texture and Smoothing
      • Barricade Layout
      • vehicle camera movement
      • Blending the terrain and Making the Tunnel Wide
      • Weekend Work
      • Weekly Targets
      • Re spawn
      • Scene progression
      • Vehicle
      • Lighting
      • Landscape and Train Track update
      • Creating and Implementing the Train Track
      • Vehicle Speed Research
      • Menu
      • Tunnel (update)
      • Weekend Work
      • Targets
      • All Characters Finished Poses
      • Tunnel
      • Lava Pit
      • Landscape Assets
      • Rock texture
      • Vehicle
      • checkpoints and race time
      • Dougie Finished Pose + Fibrina Finished Pose
      • Mountain Texture
      • Setting up Landscape textures
      • Asset / Terrain work
      • Weekly goals
      • New Mountains
      • Creating the Mountains
      • Check points
      • Assets Continuation
      • Combat Spawn Slip
      • Improved vehicle Turning
      • Elshard Finished Solo Pose + Fibrina Solo Pose Sketch
      • Smoothing Spline
      • Splines on the Island jumps
      • Weekly Targets
      • Asset continuation
      • Sovling spline and split path problems
    • ►  January (42)
  • ►  2014 (129)
    • ►  December (16)
    • ►  November (57)
    • ►  October (56)
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